

Then on my way to catch ISS, i was trying too hard to get a perfect orbit and intersection sync with the MFD, resulting in many useless amount of orbits, as i could have docked a lot earlier if i had just accepted some approximation and burned more fuel to correct them. On my ascent, using the previously described method, surfing a bit on the atmosphere Went back to my good old 2010-P1 so at least i could take off from my favorite place, the visual sure changed a lot, the one i like the most in 2016 is the sun effect that mix with the earth atmosphere when it emerge at the horizon and you're in orbit.Ĭhecked quickly the moon too, nice to see all the bumps and mountain being actual mesh instead of only texture like in 2010-P1 (without the meshland or orulex addon)ĮDIT : tried again, this time the xr2 and orbiter didn't crashed. Logs didn't helped unfortunately so no idea if the problem was orbiter 2016, the xr2 or the d3d9 client. Then after many unsuccessful tries from me to get back the ship into normal, the game just crashed.
#Orbiter 2016 manual manual#
After a while my XR2 started to spin a lot and no kill rotation or any manual attempt stopped this. While building orbit intersections to spare more fuel, at some point i went into prograde.
#Orbiter 2016 manual full#
So wait until you reach the apogee/apoapsis node on your Orbit MFD then Full main engine burn to build your perigee/periapsis to get your circular orbit.Īt (roughly) 230x230 km with this method you should be over 62% main engine fuel left.Īs i wasn't that far from ISS and had enough fuel left i decided to go try to dock to it. Shutdown main engine, deploy radiator and shutdown APU once it's deployed, you can go Prograde now or wait a bit before reaching the Ap node, but be sure to be Prograde autopilot before reaching that node. Set your Attitude Hold autopilot Pitch to 20 degree and wait until your Orbit MFD display to your LEO Apogee target, by example 230km. Just when you run out of Scram fuel, set the full Main engine power and close the Scram door immediately. Hull temperature at that angle will start to re-increase after some time, but don't worry it will start to decrease again soon enough (at +/- 45 km altitude) and will never reach critical (and with this method it should not even reach yellow too). You should be finished with the temperature / Scram main engine game at between 30 and 32 km altitude.Īt 35 km altitude drop the Attitude Hold pitch to 2.5 degree and let it like this until you run out of Scram fuel (if you followed this method exactly, you should run out of it before the scram diffuser temperature get critical). Then increase it progressively, the goal is to get at full Scram speed and get the temperature green and decreasing, so play with the Scram engine power accordingly until you're in this situation. No worry the XR-2 can take it, a bit before the temperature reach yellow numbers, lower the Scram engine power until the temperature start to drop. In the autopilot panel, change its display to see the hull temperatures, you'll see it increasing (in external view you'll see you XR-2 burning). Stay like this until you reach 900km/h then open the Scram doors and set full Scram engine. Wait until you're at 12km, now set the Attitude Hold to 2.5 degree, by the time the XR-2 is now at 2.5 pitch you should be at +/- 20km altitude.

Take off Full engine at 100km/h with Attitude Hold autopilot set to pitch 50 degree, then Gear Up. Then in the menu go to Modules and enable "D3D9Client" in the graphic engine category (and also the sounds if you want them)

Importantly it looks like the Basesync and Aerobrake MFD are compatible, must have when wanting to do a precise re-entry.Ī real pity Wideawake Island isn't compatible, my favorite launching base by far, there is such a "james bond villain secret base" atmosphere to itĮdit : if you use the d3d9 client for orbiter 2016 (and you should for better everything, including performance), make sure to start Orbiter with Orbiter_ng.exe, not orbiter.exe, or else you would be using old dx7 engine despite having installed the dx9 one. There's a thread on which people post when old Orbiter2010-P1 addons work fine in 2016, too bad the 1st post that was starting to collect them hasn't been updated since years, so you'll need to browse the thread to see more.
#Orbiter 2016 manual update#
I noticed that the author of the most excellent must have ummu started to update his addons to Orbiter 2016 :
